Experience

Experience, most commonly known as XP, is a numerical value with which you can upgrade the different dots in your character sheet.

Gaining XP
Gaining experience is simple. You just have to roleplay and finish a scene. Once a scene is finished, publish it in the forum's logs. A staff member will thus read the scene and award 1 XP for all parties involved. If the scene is appropriately badass or awesome in any way (it definitely doesn't have to be some epic fight scene), then bonus XP may be awarded.

Tracking XP
It's very important for each player to keep track of each character's experience points. To do so, simply add them in the XP box in each character sheet. The other important factor would be tracking when you expend XP, and where you have invested them. This may be done in the Expenditures Tracker section, whereupon you must list something to the tune of "Spent 2 XP to upgrade Weapon Proficiency on 03/24/16", for example.

XP Costs
Experience is used to increase your dots in Skills, Traits, and Attributes. Here's a breakdown of each XP cost.

Skills

 * To buy a new skill, you must spend 3 XP to start with 1 dot in said skill.
 * To upgrade a skill that has already been bought, you need to simply spend as much XP as the next dot. For example, to upgrade a skill from 1 dot to 2, you must spend 2 XP. After that, spend 3 XP to upgrade to 3 dots. So on and so forth.

Traits

 * To buy a new Trait, you must spend 5 XP to start with 1 dot in said trait.
 * To upgrade a Trait, simply follow the same procedure as in Skills; however, that number will always be multiplied by 2. For example, to upgrade a Trait from 1 to 2 dots, you must spend 4XP (2 x 2 dots).

Attributes

 * Attributes have a minimum of one dot, so new ones aren't bought.
 * To upgrade an Attribute follow the same formula as Traits. However, the multiplier is 3, instead of 2.

Disclaimer
At the moment, no individual dot may be increased beyond 6.